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  • [Hk]Config++

    I'm an author of [Hk]Config++ - a Don't Starve Together server mod which allows you to configure a number of things and grant you moderator commands that can be used to give people selected powers - it also allows you to assign specific ranks to people, ensuring only trusted people have potentially destructive (albeit lesser than in-game admins) capabilities. This mod is intentionally robust, to allow extremely complex tweaking in one go.

    Steam workshop links

    Type Link Purpose
    MAIN https://steamcommunity.com/sharedfiles/filedetails/?id=655377781 Normal use
    PREV https://steamcommunity.com/sharedfiles/filedetails/?id=965531598
    Backup - provided in case last update broke something
    DEV https://steamcommunity.com/sharedfiles/filedetails/?id=960342576
    Development and testing - avoid use intended for longer games
    Toggle customizer Toggle configuration

    Property Value Description Code
    Use quick pick for everything?
    Stack size - do not change range between <=250 and >250 mid-game (will break game save)!
    How fast refrigerated food should spoil (1.0 - game default, 0.0 - never, 2.0 - twice as fast)
    Remove max health penalty on respawn?
    Disable fire spread? (does not affect Star Caller Star's fires!)
    You have to set it to yes to enable this mod.
    As specified in Lua date and time format
    0 == none, 6 == everything
    Make hammering things drop all resources
    Remove health cost from Telltale Heart
    Multiply original number of uses by selected
    Multiply original number of uses by selected
    Multiply original number of uses by selected
    Multiply original number of uses by selected
    Multiply original number of uses by selected
    Multiply original number of uses by selected
    Multiply original number of uses by selected
    Multiply original number of uses by selected
    Speeds up chopping trees
    Speeds up mining
    Enables stackable rabbits[1], birds[2] and/or moleworms[3]
    Add monster drops recipes
    Add plant recipes
    Add rabbits, bees, moleworms and birds recipes (WARNING: killing yield more that is used to craft!)
    Add boneshards, marble, lightbulb, fireflies, honeycomb and hound tooth recipes
    Add lure plant and spider eggs recipes
    Add Mandrake, Krampus Sack, Spider Hat, Walrus Tusk and Hat recipes
    Add Battle Spear, Battle Helm and Tentacle Spike recipes
    Add Thulecite Fragments, Slurper Pelt and Bunnyman tail recipes
    Change original Thulecite recipe - Thulecite Fragments will be useless!
    Add all figures sketch recipes (no icons!) recipes
    Add Multi-World DST mod item recipes
    Add Multi-World DST mod item recipes
    Add Tea and Trees mod item recipes
    Add recipes allowing faster crafting
    Enable Ancient Guardian respawn?
    Allow Ancient Fuelweaver to be summoned in overworld
    Give everybody fastbuilder perk?
    Deny spawning Grass Geckos from grass?
    Rate of plants yields (less==faster)
    How many times berries might be gathered before they need to be re-fertilized?
    How strong eyeturrets should be?
    Stop spread of disease - even in worlds with blight on?
    c_spawn("atrium_turret") and c_spawn("atrium_turret_item") only
    FIXED! Beefalo-friendly Atrium Turret
    Note: this requires events to be NOT set to Auto in world creation
    Setting this to true will enable commands
    /cmd_help shows available commands
    /info name shows information about player
    /r, /re and /revive revive on spot
    How much health should player lose when revived via command?
    /q, /esc, /portal teleports to portal
    Where should /portal take players
    /mark (and /q) marks spot, return travel to it
    /save n saves place you can travel back with /load n; /delete n removes it - /set n saves public spot, /get n and /unset\nload without parameter to see available destinations - shortcuts are: /+ /= /- /-all /++ /== /-- /--all
    How many coordinates can players save (value + rank*value)
    /e, /ext, /extinguish puts out fires
    /invite player - allow player to join you with /join player\n/deny player un-invites the player
    /tp player_name warps to player
    /stasis, /hibernate puts player to sleep while making them immune to direct damage - if player will cheat to get out of it they will fall asleep second later
    /warp, /teleport_to x y z teleports to x y z (in-game coords)
    /rank mod|elite|prestige add|del x to modify rank of x
    /reviveall restores everybody to life
    same as rm -rf for mod data - /resetall deletes all ranks/coords files (do not try this at prod server without backups)
    allows resetting rank or coord or player file - /reset for options or /reset hk_config_ + players, mod, elite, prestige, coords_master_private, coords_master_public, coords_caves_private, coords_caves_public or invites
    /revive player_name revives player
    /pull x teleports x to us, /push x sends them back
    /freeze, /stop x pins down x in a single spot, /unfreeze, /release x frees criminal scum
    /hide, /cloak turns on/off invisibility
    /hk_kick x or /kick2 x kicks player x out of game
    /drop x makes x drop all their items - works with everything and also allow removal of corrupted items occupying slots
    Mod require initialization by executing /file, /check once
    /tgm toggles god mode
    /hk_ban x or /ban2 x bans x, /hk_unban x or /unban2 unbans x
    /die kills player
    /kill x kills x (Moderators and above are protected)
    /give x amount gives player amount of x
    /spawn prefab_name amount spawns specified prefab at player
    How many prefabs can be spawned at once (more than 100 cause noticeable lag)
    How long should game wait before spawning next batch of prefabs\n(the less spawned a step the shorter it can be; too long might cause weird game behaviour)
    /repick_character restarts game for player who write it
    /alert MESSAGE announces MESSAGE to all players
    /creative name to toggle creative mode for target (skip name to do it to yourself)
    /add_points [how_much] [player_name] adds [how_much] points to [player_name] (which can contains up to 8 spaces)
    Make selected structures deconstructible only
    Which containers should be protected?
    Should container drop its content when destroyed?
    Number of hits it take to destroy container
    Fix issue with blueprints dropped from chests crash loop?
    Make Lazy Forager pick up stacks
    Cooldown between Lazy Forager item pickup
    Lazy Forager range
    Should the cleanup (periodic removal of items exceeding set limits) be enabled?
    How much time should pass between cleanups?
    Display warning x seconds before cleanup
    Should domesticated creatures be ignored by cleanup?
    Add kills logging/announcing?
    Add indestructible Icebox?
    Remove wildfires in existing worlds
    Selected characters will be unpickable
    How much time should pass before warning is displayed. This will also delay total time before despawn!
    How much time people have before they are respawned via banned character despawn
    What message should be displayed to people when they join as banned character
    Should character drop their stuff on forced respawn
    Should custom, unique ID should be logged when somebody pickups something?
    Should moderators rank be displayed in TAB player list?
    Prefabs listed in this setting will be impossible to craft/despawn on PostInit (in dedicated server setup split banned prefabs with comma sign).
    Defines how many days player has to play to be allowed to open container
    Give new players starting items
    Turns off default modded starting items and allow you to define your own; must have format prefab:count,prefab2:count2
    Give new players starting items reflecting current season
    Give new players torch if they start at night
    Give new players starting equipment helpful in exploring caves
    Give new players starting PVP equipment
    This setting allows you to change specific TUNING values (that control various game constants)
    List of non-player structures
    Prevents explosions from destroying/setting on fire buildings
    Defines how long character are denied setting things ablaze
    Defines how long character are denied destroying things
    Leave on 0 to disable this feature entirely - otherwise set number of days after which resources should respawn
    If you enable resources respawn you can also allow turfs to respawn
    Defines how far from structures should respawn be prevented
    You can specify custom prefab delays overrides in format prefab1:delay1,prefab2:delay2
    Defines ranks used by command system

    ["[Hk]Config++"]=true,
    add_atrium_icebox=false,
    add_atrium_turret=true,
    add_herder_turret=false,
    banned_character_item_drop=false,
    banned_characters="deidara2_dst_td1madao, riven2_dst_td1madao, yorha2b_dst_td1madao",
    banned_characters_message="Character you picked is banned! Despawning in 5 seconds...",
    banned_characters_popup_delay=5,
    banned_characters_timeout=5,
    banned_prefabs="",
    berries_cycles=3,
    cheap_telltale=true,
    chests_protection_durability=10,
    chests_protection_selection=1,
    chests_protection_strategy=2,
    cleanup_cooldown=60,
    cleanup_ignore_domesticated=true,
    cleanup_warning=10,
    cmd_portal_target="multiplayer_portal, multiplayer_portal_moonrock, multiplayer_portal_moonrock_constr",
    cmd_step_prefabs=100,
    cmd_step_seconds=2,
    command_revive_penalty=0.1,
    coords_per_rank=4,
    custom_starting_items="cutgrass:10,twigs:10,flint:5,log:5,goldnugget:1",
    custom_tuning="DRAGONFLY_HEALTH:5500,DRAGONFLY_BREAKOFF_DAMAGE:1000,DRAGONFLY_STUN_DURATION:5",
    datetimeformat="%Y-%m-%d %H:%M:%S",
    disable_wildfires=true,
    enable_bugfixes=true,
    enable_cleanup=false,
    enable_cmd_add_points=3,
    enable_cmd_alert=2,
    enable_cmd_ban=3,
    enable_cmd_creative=4,
    enable_cmd_die=0,
    enable_cmd_drop=3,
    enable_cmd_ext=2,
    enable_cmd_filecheck=4,
    enable_cmd_freeze=3,
    enable_cmd_give=4,
    enable_cmd_help=0,
    enable_cmd_hide=3,
    enable_cmd_info=0,
    enable_cmd_invite=1,
    enable_cmd_kick=3,
    enable_cmd_kill=3,
    enable_cmd_portal=0,
    enable_cmd_pull=3,
    enable_cmd_rank=3,
    enable_cmd_repick_character=0,
    enable_cmd_reset=4,
    enable_cmd_resetall=4,
    enable_cmd_return=0,
    enable_cmd_revive=0,
    enable_cmd_revive_other=3,
    enable_cmd_reviveall=3,
    enable_cmd_save=0,
    enable_cmd_spawn=4,
    enable_cmd_stasis=1,
    enable_cmd_tgm=4,
    enable_cmd_tp=3,
    enable_cmd_warp=3,
    enable_commands=true,
    enable_explosives_control=true,
    enable_observer=false,
    enable_overworld_fuelweaver=false,
    enable_pickup=true,
    enable_rank_badges=true,
    enable_special_events=false,
    enable_starting_items=true,
    enable_starting_items_cave=true,
    enable_starting_items_night=true,
    enable_starting_items_pvp=true,
    enable_starting_items_seasonal=true,
    fastbuilder=true,
    food_perish_rate=0,
    free_hammering=false,
    log_level=6,
    minimum_days_to_open_container=1,
    minotaur_respawn=false,
    no_blight=true,
    no_burning_days=2,
    no_destroying_days=3,
    no_fire_spread=true,
    no_grass_geckos=true,
    no_respawn_penalty=true,
    non_player_structures="",
    orangeamulet_icd=0.33,
    orangeamulet_pick_stacks=false,
    orangeamulet_range=4,
    prefab_regen_delay_override="",
    quick_pick=true,
    ranks="prestige,elite,mod,elitemod",
    ratio_amulets=1,
    ratio_armors=1,
    ratio_boss_hp=1,
    ratio_clothes=1,
    ratio_light=1,
    ratio_staffs=1,
    ratio_tools=1,
    ratio_weapons=1,
    recipes_animals=0,
    recipes_berries_and_plants=0,
    recipes_bulk_craft=false,
    recipes_caves=0,
    recipes_chess=0,
    recipes_combat=0,
    recipes_common=0,
    recipes_monster_drops=0,
    recipes_multiworld=0,
    recipes_plants=0,
    recipes_rare=0,
    recipes_spawners=0,
    recipes_tea_and_trees=0,
    recipes_thulecite=0,
    regrow_rate=1,
    resistant_structures=1,
    resources_respawn_delay=1,
    respawn_structure_exclusion_zone_size=3,
    respawn_turfs=true,
    speed_chopping=1,
    speed_mining=1,
    stack_size=250,
    stackable_animals=0,
    stronger_eyeturrets=1,
    timezone=-13